Our quest for a successful architecture of a harvester terminal continues. In this episode, we discuss when a system with a single application is good enough and when a system with multiple applications and a window manager is the better choice. Sometimes, a single-application system with a window manager is just the right choice.Read More »Architecture of Qt Embedded Systems: Single vs. Multiple GUI Applications
Operator conditions like light, temperature, water, dust and vibration are a rich source for constraints and qualities of a system architecture. They affect the SoC, display and connector selection, the touch gesture recognition, the communication between system components, the cabling, the use of a window manager and more.Read More »Architecture of Qt Embedded Systems: Operating Conditions
In the first post of the Speaking CAN series, we learned how the terminal sends a read-parameter request to the ECU and how the ECU sends a response with the value of the parameter back to the terminal. This works fine, as long as the terminal does not send too many requests too fast.
We set the size txqueuelen of the write or TX buffer to 10, which is the default for many Yocto-based Linux systems. If the terminal writes, say, 50 requests to the CAN bus without any pause, we’ll see several error messages No buffer space available in the log window of the terminal. The terminal caused an overflow of the write buffer in the CAN controller.
If we have a request-and-response scenario, the terminal can wait for the response, before it sends the next request. If the response does not arrive within a certain time, the terminal flags an error.
Avoiding a write buffer overflow becomes more difficult, if the terminal sends out messages without expecting a response or if the terminal expects a response only every, say, 200 messages (e.g., an acknowledgement how many messages the ECU has received). The solution is to configure the CAN controller of the terminal to receive its own messages.Read More »Speaking CAN: Write Buffer Overflow
Controller Area Networks (CANs, for short) are used for the communication between electronic control units (ECUs) in cars, trucks, tractors, harvesters, construction machines, packaging lines and e-bikes. Qt provides the Qt CAN Bus API as part of its QtSerialBus module. Qt CAN Bus provides a clean and simple API to connect to a CAN bus, to send and receive CAN frames over the CAN bus.
When we build an HMI application to control a machine, we need a lot more functionality than the Qt CAN Bus API should offer. The HMI application must not send CAN frames too fast to avoid buffer overflows in the CAN controller. When the HMI application receives, say, more than 200 CAN frames per second and tries to display the changes, it will freeze. The HMI application must be able to recover from CAN bus errors. We do not want to write the code for serialising and deserialising thousands of CAN messages manually, but want to generate this code automatically.
I’ll show solutions to these problems in a loose series of blog posts called Speaking CAN. In this first post, I’ll explain how an HMI application running on a display computer retrieves the value of a parameter from an ECU. The terminal sends a request to the ECU over CAN and receives a response from the ECU over CAN.Read More »Speaking CAN: Request and Response
In a recent blog post, I suggested to replace multiple display computers in a driver cabin by one computer in a silver box with multiple displays. I didn’t specify which connectors and cables to use between computer and displays. I found the answer at Electronica 2018 last week: High-Speed-Data or HSD connectors. You can use HSD connectors for LVDS (including Display Port), APIX, CAN, USB 2.0, USB 3.0, Ethernet and Firewire.
Read More »High-Speed-Data (HSD) Connectors in Heavy-Duty Vehicles
Over the last 1.5 years, I worked with two Western automotive tier-1 suppliers who use near- and far-shoring to develop most parts of their infotainment systems. Both suppliers use offshoring to reduce their development costs. But how can these offshoring projects be cheaper if a good developer is easily 10-20 times more productive than an average developer?
Read More »Offshoring Must Be About Finding Good Developers